mar26 complete


hello! my new year's resolution for 2026 was to create one game a month. the completion of beetlebug marks me being 1/4 of the way on that goal.

i was unavailable from middle fo feb to beginning of the this month so my momentum coming from the past 2 months slowed down a bit. i also had to take some time getting into the swing of work. but coming into this jam, i had a bit of trouble figuring out what i wanted to do. the first idea was Animal Crossing catching bugs but i couldn't figure out a core way to make it more fun on it's own. in the end i kept procrastinating to the last 3 days and took inspiration from the following games:

- Wii Play: Fishing Game

- Kabuto Park

these games helped give me a sense of direction for style and gameplay feel while still trying to make it my own. i learned a lot more about state machines (through the beetles), OOP, custom signals & handler functions, and math in game dev (through the skill check). i also tried 2D Illustration art instead of pixel art this time around and i thought it gave a nice touch!!

i did have to leave out a lot of additional fine-tuning / polish goals i had before the end of the jam, which included but aren't limited to:

  • animations
  • sfx
  • game over screen
  • name of beetles caught

despite the procrasination, i'm quite happy with how this turned out. 

huge shoutout to @snowinfinity.studio (IG) for the track!

onto April's game!

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